“Economic theory has always got to be historically bounded,” Beggs says. “I think it’s a mistake to think you’ll find the workings of modern money by going back to the origins of money.” He does point out that, while barter may not have been widespread, it’s possible that it happened somewhere and led to money, just given how much is unknown about such a large period of time.
Men from the visiting group sit quietly while women of the opposite moiety come over and give them cloth, hit them, and invite them to copulate. They take any liberty they choose with the men, amid amusement and applause, while the singing and dancing continue. Women try to undo the men’s loin coverings or touch their penises, and to drag them from the “ring place” for coitus. The men go with their … partners, with a show of reluctance to copulate in the bushes away from the fires which light up the dancers. They may give the women tobacco or beads. When the women return, they give part of this tobacco to their own husbands.
The Owenite socialists in Britain and the United States in the 1830s were the first to attempt to organize barter exchanges. Owenism developed a "theory of equitable exchange" as a critique of the exploitative wage relationship between capitalist and labourer, by which all profit accrued to the capitalist. To counteract the uneven playing field between employers and employed, they proposed "schemes of labour notes based on labour time, thus institutionalizing Owen's demand that human labour, not money, be made the standard of value."[16] This alternate currency eliminated price variability between markets, as well as the role of merchants who bought low and sold high. The system arose in a period where paper currency was an innovation. Paper currency was an I.O.U. circulated by a bank (a promise to pay, not a payment in itself). Both merchants and an unstable paper currency created difficulties for direct producers.
Trade in Skyrim is oversimplified and uninteresting. A particular type of merchant always has the same amount of gold and offers you the exact same prices as the same type of merchant in another part of the country. Merchants in small towns differ very little from those in the larger cities, and the only factors that affect price are your speech skill and any barter enchantments you might have.
Since the latest series of worldwide economic meltdowns, people have bartered in growing numbers. Last year, the 100 members of the International Reciprocal Trade Association, a network of barter and trade exchanges, facilitated the bartering of billions of dollars’ worth of goods and services around the world. (The IRTA uses its own barter currency called Universal Currency.) In some areas of Greece, bartering has become as second nature as paying for things with cash—there’s even a new barter-style currency called the TEM, accrued through offering goods and services via a vast online network and regular open-air market days. Spain’s time bank system, in which people exchange hours of labour instead of units of currency, has grown exponentially as a result of the country’s crippled economy.
Put a price tag on it. Successful bartering must result in the satisfaction of both parties. This can only happen if the items bartered are realistically valued. If you have an item you would like to trade, obtain an accurate appraisal. An item is only worth what someone is willing to pay for it. Therefore, do your research and look at the "selling" section on eBay to find out what online buyers have paid for similar items.
I have made every attempt to keep this mod as compatible as possible with all other mods, and it should be fully compatible with nearly every mod out there. There are a few features that may conflict, but these can be toggled off to maintain compatibility. The features will work just fine with merchants added by other mods (assuming they've been placed in the proper factions). In fact, while this mod does work very well on it's own, my primary intention was to create a mod that would compliment and enhance existing mods that already overhaul Skyrim's economy.
Bartering is based on a simple concept: Two individuals negotiate to determine the relative value of their goods and services and offer them to one another in an even exchange. It is the oldest form of commerce, dating back to at time before hard currency even existed. (Learn more about how bartering evolved, read The History of Money: From Barter To Banknotes.)
In his analysis of barter between coastal and inland villages in the Trobriand Islands, Keith Hart highlighted the difference between highly ceremonial gift exchange between community leaders, and the barter that occurs between individual households. The haggling that takes place between strangers is possible because of the larger temporary political order established by the gift exchanges of leaders. From this he concludes that barter is "an atomized interaction predicated upon the presence of society" (i.e. that social order established by gift exchange), and not typical between complete strangers.[13]